Jul 20, 2008, 01:03 AM // 01:03
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#1
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Monk Skills you think may get buffed or nerfed
A lot of people may know a update may come out soon. Things like ursan are said to getting nerfed and from what people tell me skills that are not used as much are getting a buff. Here are some skills id like to see buffed or nerfed.
Divine Favor
[Boon signet]
This skill was 1 of the most wasted Icons imo, The skill itself sounds good but id like to see the energy gain from it pumped to 7-10 max energy, maybe add a 60-70 point heal to it as well.
[Divine spirit]
1 set recharge to 30-45secs
or
last longer, 15-20 secs
[healers boon]
Im not a fan of this skill cause i feel its keeps Pve monks that may become the "Tommy/Langola/Divine of pve" using low grade builds cause people that dont play monk only want HB monks and I think theres a change in order. Even if you dont agree with me on that, if nothing else due to a long pve monk meta :P
keep in mind this is for the pve only, i think HB needs to stay the same in Pvp or HA battles will be even shorter.
1 Spell ends after 10 healing spells, is a maintained enchantment, has 20sec recharge and cost 10 energy.
2 Spell does not increase casting speed, only adds 25% to healing spells. Also a maintained enchantment
3 Spell cost 15 energy, is maintained and ends after 30secs with a 40sec recharge
I Like the 2nd option better cause people will still be able to use holy hast but at the same time making the HB build less appealing and encourage them to try other builds.
[Peace and Harmony]
If Casted on self you get +2 energy regen, does not remove itself
[scribe's insight]
make it a signet and give 4-5 energy.
[unyielding aura]
After 60 secs, Unyielding aura removes itself but does not killed target its maintaining
[watchful healing]
When spell ends or is removed target is healed "other than if ends prematurely"
[Watchful spirit]
Cost 5-10 energy
[withdraw hexes]
Cost 5 energy
or
cost 10 energy, at 14 divine favor only disables itself for 1 additional sec pre hex.
Healing Prayers
[Dwayna's sorrow]
When Enchantment ends Party is healed for half, if ally didnt die
[heal party]
Cost 10 energy "pve only"
Before you say NO! Tbh i think aegis really out classes heal party, and may need a small buff but im still iffy on this and can see why you'd not agree
[Healing breeze]
1 Cost 5 energy, 10 sec recharge
or
2 When healing breeze ends target is healed for 5HP for each sec healing breeze lasted
[Healing burst]
allys in area, takes 10 energy
[Mending]
Target only ally has +5 Health Regen, and is healed for 100 when mending ends.
[renew life]
10 energy, 2 sec cast time, has a 75% chance to fail if healing prayers are less than 8
[supportive spirit]
Cost 5 energy, 1 sec recharge, 1/2 cast, last 40 secs, heals for 70.
yes thats a lot of buffs but its hard to make this skill any good with out a rework of the skill tbh.
Protection Prayers
[Air of enchantment]
recharge 4 secs, last 15 secs "pve only"
[aura of stability]
Target ally "Pve only"
[Convert Hexes]
10 energy "pve only"
[draw conditions]
Conditions only last half as long after drawing
[extinguish]
Cost 10 energy
[Life sheath]
3/4 sec cast time
[mark of protection]
25-30 sec recharge "pve only"
[purifying veil]
Recharge 4 secs, and 3/4 sec cast
[Shield guardian]
Cost 5 energy
[shielding hands]
reduces damage by 35
[Zealous benediction]
Cost 5 energy, and you get 3 back "pve only"
Know people may disagree with me on that and dont blame them :P
Smiting
nuff said XD
Other skills
[selfless spirit]
30secs recharge
[martyr]
Conditions only last 25% as long after martyred to you
[Empathic removal]
Divine favor is doubled
What skills do you guys want to see buffed or nerfed?
Last edited by JDRyder; Jul 20, 2008 at 04:08 PM // 16:08..
Reason: People talking about other skills feel it was misleading
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Jul 20, 2008, 03:40 AM // 03:40
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#2
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Desert Nomad
Join Date: Jul 2008
Location: Singapore
Guild: Royal Order of Flying Lemmings [ROFL]
Profession: Mo/
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About [Heal Party]:
It used to be a shorter cast time, then they nerfed it to fit with HB, as I recall. Currently the skill is useless without HB, and will probably continue to be unless you reduce the casting time, since it's very easily inted and the heal is honestly not all that great for the 2sec cast.
About [Healer's Boon]:
How about making it a bit more like the Attunements in terms of casting time and energy cost? [Fire Attunement] is 10 energy, 2 sec, and 45 recharge. That way it's a lot more susceptible to strip and disabling but you still get the speed + heal bonus (which can possibly be dropped to 33%) which makes it an elite over Holy Haste.
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Jul 20, 2008, 05:36 AM // 05:36
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#3
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Banned
Join Date: Jan 2008
Guild: Team Apathy [aFk]
Profession: W/P
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Healing Light [skill]healing light[/skill]
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Jul 20, 2008, 05:42 AM // 05:42
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#4
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Meh, I disagree with a number of your ideas.
Elite skills
[Aura of Faith] - lower the cost, recharge, and how long it lasts.
[blessed light] - Lower it to 5 energy if it heals only, if it removes a condition/hex then it costs 10.
[zealous benediction] - improve AI use of it
[ray of judgment] - lower the cost and recharge (pve only?)
[word of censure] - lower the cost and remove the conditional recharge. Give it a recharge of 4 or 5 seconds instead.
Normal skills
[healing breeze] - It still sucks and probably always will. I'd lower how long it lasts, and make up the difference with a front end heal. I'd also lower its cast to 1/2.
[patient spirit] - Its art stinks, I'd give it a new icon.
[vigorous spirit] - I'd lower its duration to 20 seconds and increase healing to 8...24. That'd help it out a little more when you need it too but a monk would still use something else on his bar in all likelihood.
[words of comfort] - I'd add condition removal and get rid of the bonus heal. I'd also increase the recharge to 5 seconds.
[Mend Ailment] [mend condition] - remove cracked armor as well
[balthazars aura] - I'd lower the energy cost, duration, and recharge in PvE only.
[light of dwayna] - I'd move this to healing and increase the health and energy recovered based on HP. I'd also increase the recharge to 30-45 seconds to make this more oriented towards PvE.
Last edited by Winterclaw; Jul 20, 2008 at 06:13 AM // 06:13..
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Jul 20, 2008, 05:55 AM // 05:55
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#5
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by credit
Healing Light [skill]healing light[/skill]
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i almost added that but last time i said i wanted to see that get a buff i got flamed XD
Quote:
Originally Posted by Age
I don't bother guess and what goes through Izzy's head these days.
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i didnt say what izzy wanted to do, i said what skills do you want.
Quote:
Originally Posted by Winterclaw
Meh, I disagree with a number of your ideas.
[Aura of Faith] I'd lower the cost, recharge, and how long it lasts.
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not all of them need to be applied,
Good idea i forgot about that 1 >.<
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Jul 20, 2008, 07:25 AM // 07:25
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#6
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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What I'd like and what I think will happen are two different things.
What I think will happen is that they will lower the recharge and Peace and Harmony again without touching the functionality of the skill.
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Jul 20, 2008, 04:03 PM // 16:03
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#7
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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Quote:
Originally Posted by JDRyder
Protection Prayers
[draw conditions]
Conditions only last half as long after drawing
[shielding hands]
reduces damage by 35
[Zealous benediction]
Cost 5 energy, and you get 3 back
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-Draw Conditions is almost always used in conjunction with mending touch/or MR; I don't think the time of expiration for the conditions comes into play.
-Though I would love a 35 damage reduction with shielding hands that's simply insane. I would like to see it get a bit more of kick though: maybe ~25.
-ZB at 5 e cost and 3e return: everyone would run full prot builds then (or prot with GoH). The reason ZB works now is because it takes skill to use; and you always have the WoH option if you don't like running ZB.
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Jul 20, 2008, 04:08 PM // 16:08
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#8
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by ender6
-Draw Conditions is almost always used in conjunction with mending touch/or MR; I don't think the time of expiration for the conditions comes into play.
-Though I would love a 35 damage reduction with shielding hands that's simply insane. I would like to see it get a bit more of kick though: maybe ~25.
-ZB at 5 e cost and 3e return: everyone would run full prot builds then (or prot with GoH). The reason ZB works now is because it takes skill to use; and you always have the WoH option if you don't like running ZB.
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hai guy from RA that i met that 1 time XD
I think 35 damage on shielding hands is needed to making people thing about taking it over SoA
And ZB i meant to say pve only on that. I think it will get more full healing players to use prots. It heals for less than woh and adding 1-2 sec on some prots etc is not a reason to go full prot and use it for me when woh cost less and heals for more.
Last edited by JDRyder; Jul 20, 2008 at 04:12 PM // 16:12..
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Jul 20, 2008, 10:36 PM // 22:36
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#9
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Wilds Pathfinder
Join Date: Feb 2006
Profession: Mo/
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hey there
Well if you meant PvE only for ZB I certainly wouldn't mind that.
As for Shielding Hands (in 4 man pvp): I prfer it over SoA because of the cast time + duration; it also works well against sins and frenzy warriors. As it is now I usually don't have room on my bar for either SoA or Shielding hands. In PvE I would agree with you that Shielding Hands could use a boost.
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Jul 21, 2008, 01:21 AM // 01:21
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#10
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Lion's Arch Merchant
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If you would change Healing breeze to: Cost 5 energy, 10 sec recharge it would make Restful breeze useless.
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Jul 21, 2008, 02:48 AM // 02:48
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#11
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Hundbert
If you would change Healing breeze to: Cost 5 energy, 10 sec recharge it would make Restful breeze useless.
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it alrdy is unless used as a self heal cause you dont need to put any points in to it to be able to keep on at full regen at all time
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Jul 22, 2008, 06:27 AM // 06:27
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#12
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Wilds Pathfinder
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I think PvE skills will be hit the hardest in the upcoming updates.
I suspect Save Yourselves, Brawling Headbutt, and Ursan (finally) will all get nerfed in the next update. Shocking, I know, but you heard it here first!
As for monk skills....
I think it's only a matter of time before ANet gets sick of WoH, just like they did LoD.
I don't think it'll happen with the next update, but sometime in the coming months I suspect ANet will either increase WoH's recast or decrease it's healing power. And I think it'll be a PvP and PvE change.
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Jul 22, 2008, 06:47 AM // 06:47
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#13
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Grammar
I think PvE skills will be hit the hardest in the upcoming updates.
I suspect Save Yourselves, Brawling Headbutt, and Ursan (finally) will all get nerfed in the next update. Shocking, I know, but you heard it here first!
As for monk skills....
I think it's only a matter of time before ANet gets sick of WoH, just like they did LoD.
I don't think it'll happen with the next update, but sometime in the coming months I suspect ANet will either increase WoH's recast or decrease it's healing power. And I think it'll be a PvP and PvE change.
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umm i heard it 10 years ago tbh
Funny thing is, when LoD was the meta i was sitting there saying "Im sick of LoD im going to woh" few months later "yay woh got buffed " and now "im sick of Woh i want healing light or something"
maybe something i need to add it to my list
[healing light] target ally is healed for 40+ for each enchant on that target ally
dont think it will "overpower" woh but will add new builds for sure
new meta otw imo
[build=OwAT04XCTaspBUgoeIgICEC8uCA]
[build=OwAT04XCTasZmQgQLKgYTrm4BEA]
i think im going to start using that, gogo XD
Last edited by JDRyder; Jul 22, 2008 at 07:58 AM // 07:58..
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Jul 22, 2008, 04:55 PM // 16:55
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#14
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Winterclaw
[Mend Ailment] [mend condition] - remove cracked armor as well
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I thought they already did? Mend ailment does at least.
Edit: Just tested if mend condition removes cracked armor it indeed does. The skill description just needs to be updated. Just shows how much ANET pays attention to skills that have fallen out of the meta.
Last edited by Bowstring Badass; Jul 22, 2008 at 05:06 PM // 17:06..
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Jul 22, 2008, 05:03 PM // 17:03
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#15
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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Quote:
Originally Posted by JDRyder
[healing light] target ally is healed for 40+ for each enchant on that target ally
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So pretty much an Elite (and less powerful) [Dwayna's Kiss] that you can target yourself with? Or are you leaving the energy return in there as well?
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Jul 22, 2008, 06:31 PM // 18:31
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#16
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by ShadowbaneX
So pretty much an Elite (and less powerful) [Dwayna's Kiss] that you can target yourself with? Or are you leaving the energy return in there as well?
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no thats something thats added to the skill, every thing else stays the same
so
[healing light] Heal target ally for 94 hp, if your target has a enchantment, you gain 3 energy, and heal for 40hp for each enchantment on that target ally.
(note you dont get energy for each enchant)
Last edited by JDRyder; Jul 22, 2008 at 06:34 PM // 18:34..
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Jul 22, 2008, 06:40 PM // 18:40
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#17
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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so basically someone with 2 enchants gets healed for 174 for 2 energy. With cast time and after cast it's free.
Last edited by Turbobusa; Jul 22, 2008 at 06:48 PM // 18:48..
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Jul 22, 2008, 06:46 PM // 18:46
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#18
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Wilds Pathfinder
Join Date: Jun 2006
Guild: Heroes of the Horn
Profession: A/Me
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Quote:
Originally Posted by Turbobusa
so basically someone with 2 enchants gets healed for 174 for 2 energy.
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that sounds just a little imba...
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Jul 22, 2008, 06:49 PM // 18:49
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#19
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Alcoholic From Yale
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
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I'm really looking for a buff to ZB and/or Blight.
I know that Izzy hates boonprot, but a buff to that would be quite welcome.
I really hate using WoH these days.
Also - Aegis outclasses Heal Party because 50% to block means that all those HM lvl 28 wand attacks doing 50 apiece are getting blocked. In the course of fighting a single mob of lvl 26 warrior heket, Aegis is preventing several hundred damage.
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Jul 22, 2008, 06:54 PM // 18:54
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#20
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Jungle Guide
Join Date: Apr 2007
Location: Great temple of Balthazar
Profession: Mo/Me
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Quote:
Originally Posted by Turbobusa
so basically someone with 2 enchants gets healed for 174 for 2 energy. With cast time and after cast it's free.
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yea but they must have the enchants and they cost energy as well if you wanted the bonus . Id think a lot of people may still use woh cause its always a 245 heal "of less than half" for just 5 energy,
so is ZB
Last edited by JDRyder; Jul 22, 2008 at 07:02 PM // 19:02..
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